![]() "It was a subtle change that I fought for to 'de-Westernize' certain aspects of the legacy localization changes from Yakuza 1," Noguchi explained. Notably, where protagonist Kazuma Kiryu was referred to in the English-language Yakuzas 1, 2, and 3 as "Kazuma," here he's referred to by his surname, Kiryu. Noguchi also took the opportunity to make some updates to the translation practices used throughout the whole series. Based on consultations with the Yakuza team in Japan, we decided to bring a more complete localization that was more faithful to the source material." "When I took on the project," Noguchi told us," I reviewed the Yakuza franchise history in the West as well as the valuable feedback we received from our fans on Yakuza 3. The hostess clubs are intact in the Western release of Yakuza 4, and the localization is noticeably more thorough elsewhere, with the team even going so far as to translate ads for items and services that don't exist outside of Japan, like Mobage Town and Ameba Pigg. Fans complained about excised content in Yakuza 3, including minigames taking place at hostess clubs in which you interact with, and eventually date, the hostesses. In addition to the storytelling structure, Sega made big changes to the localization plan for Yakuza 4. "In the case of Ryu Ga Gotoku: Of The End, we have main characters who specialize in the use of certain types of weapons."īy the way, I'm not sure if you caught it, but I even changed the name of Haruka's dog back to the Japanese original. In addition to breaking up the story, it also allows for varied combat mechanics, a benefit that will carry over into Of The End. "The decision to take the multi-character narrative approach was to challenge ourselves with new storytelling devices to enhance our game design," Noguchi told Joystiq. Yakuza 4 changes the narrative structure of the series by focusing not on one badass wandering the streets of Kamurocho, but four. On the occasion of 4's Western release, we spoke to producer Yasuhiro Noguchi about the changes made between the last two games, and the significant step forward Sega made in localization. ![]() This year, Yakuza 4 hit North America and Europe, and Yakuza: Of the End almost came out in Japan (but was delayed to June 9 due to the earthquake). In 2010, Yakuza 3 came out in the West in March, and Yakuza 4 in Japan. well, they reveal that it's actually related to the rest of the game.March is typically a big month for the Yakuza series. In fact, the problems only start at the literal end of shinada's part, when. ![]() ![]() yes, even shinada - who i found uniquely charming as a character (somehow striking a perfect balance between "deadbeat scumbag" and "charming fuckup who just can't get it together) as he and his new loan shark BFF get wrapped up in a massive conspiracy that seems completely unrelated to the rest of the game. I found each individual story pretty engaging and compelling, and they all seemed to end with some indication as to how everything was going to tie together. saejima's section is probably the exception, with its bizarre structure, but i still enjoyed it. The main story isn't much longer than the average yakuza game, and it paces that extra length out by having a bunch of new environments to explore and characters to play as. ![]() lord knows i'd rather drive a taxi than do yakuza 4's awful fucking hostess builder (and then subsequently visit those hostesses as kiryu at the literal end of the game). do they mean it has too much side content? you can skip side content, and plenty of other games in the series are just as bloated as Y5 in that regard, with the added consequence of their side content being trash. Not really sure what the criticism is when people say it's "bloated". For my money, yakuza 5 is the third-best game in the series (behind 0 and 7) and is only really dragged down by how much of a titanic clusterfuck the ending is ![]()
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